﻿using UnityEditor;

[CustomEditor(typeof(Cell))]
public class CellEditor : Editor 
{
	override public void OnInspectorGUI()
	{
		var cell = (Cell)target;

		cell.TileType = EditorGUILayout.IntField("Tile Type", cell.TileType);
		cell.HighlightOn = EditorGUILayout.Toggle("On", cell.HighlightOn);

		EditorUtility.SetDirty(cell);
	}
}
