using UnityEngine;
using Gamelogic.Grids;
using System.Collections;

namespace Gamelogic.Grids.Examples
{
	public class LudoCell : SpriteCell
	{
		private PointyHexPoint direction;
		private PointyHexPoint homeDirection;
		private PlayerPiece occupant;
		private int homePlayer;
		private bool isHome;
		private bool isLast;


		public PointyHexPoint Direction { get; set; }

		public PointyHexPoint HomeDirection { get; set; }

		public PlayerPiece Occupant { get; set; }

		public int HomePlayer { get; set; }

		public bool IsHome { get; set; }

		public bool IsLast { get; set; }
	}
}