using Gamelogic;
using Gamelogic.Grids;
using UnityEngine;

namespace Gamelogic.Grids.Examples
{
	public class PlayerPiece : GLMonoBehaviour
	{
		public SpriteRenderer sprite;
		private bool movable = true;

		public int Owner { get; set; }

		public PointyHexPoint CurrentPosition { get; set; }

		public PointyHexPoint StartPosition { get; set; }

		public int Color
		{
			set { sprite.color = LudoHexGrid.colors[value]; }
		}

		public bool Movable { get; set; }
	}
}