﻿using Gamelogic.Grids;
using UnityEngine;
using System.Collections;

public interface IBlockCell
{
	PointList<RectPoint> GetCover(RectPoint point);
	void ResetPosition();

// ReSharper disable once InconsistentNaming
	Transform transform {get;}
// ReSharper disable once InconsistentNaming
	GameObject gameObject { get; }

}
