﻿using System.Collections;
using System.Collections.Generic;
using Gamelogic.Grids;

public class PiecePoints : IEnumerable<FlatTriPoint>
{
	private List<FlatTriPoint> points;

	public PiecePoints()
	{
		points = new List<FlatTriPoint>();
	}

	public void Rotate120()
	{
		foreach (var point in points)
		{
			//TO DO
		}
	}

	public void Add(FlatTriPoint point)
	{
		points.Add(point);
	}

	public IEnumerator<FlatTriPoint> GetEnumerator()
	{
		return points.GetEnumerator();
	}

	IEnumerator IEnumerable.GetEnumerator()
	{
		return GetEnumerator();
	}
}