﻿using Gamelogic.Grids;
using UnityEngine;

namespace Gamelogic.Grids.Examples
{
	public class MagicTriangleCell : SpriteCell
	{
		private int number;

		public int Number
		{
			get { return number; }
			set
			{
				number = value;
				Text = number.ToString();
			}

		}

		public new void Awake()
		{
			base.Awake();
			Color = ExampleUtils.Colors[0];
			Number = -1;
		}

		public string Text
		{
			get { return GetComponentInChildren<TextMesh>().text; }
			set { GetComponentInChildren<TextMesh>().text = value; }
		}
	}
}
