Class WelcomeWindow
- Namespace
- Gamelogic.Extensions.Editor.Internal
- Assembly
- Gamelogic.Extensions.Editor.dll
Welcome window shown on first import of a Gamelogic asset.
public class WelcomeWindow : EditorWindow
- Inheritance
-
WelcomeWindow
- Inherited Members
-
EditorWindow.BeginWindows()EditorWindow.ShowNotification(GUIContent)EditorWindow.RemoveNotification()EditorWindow.GetWindow<T>()EditorWindow.GetWindowWithRect<T>(Rect)EditorWindow.Close()EditorWindow.Repaint()EditorWindow.rootVisualElementEditorWindow.autoRepaintOnSceneChangeEditorWindow.maximizedEditorWindow.focusedWindowEditorWindow.mouseOverWindowEditorWindow.minSizeEditorWindow.maxSizeEditorWindow.titleEditorWindow.titleContentEditorWindow.depthBufferBitsEditorWindow.antiAliasEditorWindow.positionObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
- HasBeenShown(string)
Returns whether the welcome window has been shown for the given key in this project.
- Open(AssetConfig)
Opens the welcome window for the specified asset configuration and marks it as shown.
- ResetShownState(string)
Resets the shown state for the given key so the window will appear again on next startup.