Table of Contents

Class WelcomeWindow

Namespace
Gamelogic.Extensions.Editor.Internal
Assembly
Gamelogic.Extensions.Editor.dll

Welcome window shown on first import of a Gamelogic asset.

public class WelcomeWindow : EditorWindow
Inheritance
WelcomeWindow
Inherited Members
EditorWindow.BeginWindows()
EditorWindow.ShowNotification(GUIContent)
EditorWindow.RemoveNotification()
EditorWindow.GetWindow<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.Close()
EditorWindow.Repaint()
EditorWindow.rootVisualElement
EditorWindow.autoRepaintOnSceneChange
EditorWindow.maximized
EditorWindow.focusedWindow
EditorWindow.mouseOverWindow
EditorWindow.minSize
EditorWindow.maxSize
EditorWindow.title
EditorWindow.titleContent
EditorWindow.depthBufferBits
EditorWindow.antiAlias
EditorWindow.position
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

HasBeenShown(string)

Returns whether the welcome window has been shown for the given key in this project.

Open(AssetConfig)

Opens the welcome window for the specified asset configuration and marks it as shown.

ResetShownState(string)

Resets the shown state for the given key so the window will appear again on next startup.