Class ListSelectionPopup
- Namespace
- Gamelogic.Extensions.Editor
- Assembly
- Gamelogic.Extensions.Editor.dll
A lightweight auxiliary window that displays a scrollable list of options
and invokes a callback when the user selects an item.
Its behavior is similar to the color selector window.
public sealed class ListSelectionPopup : EditorWindow
- Inheritance
-
ListSelectionPopup
- Inherited Members
-
EditorWindow.BeginWindows()EditorWindow.ShowNotification(GUIContent)EditorWindow.RemoveNotification()EditorWindow.GetWindow<T>()EditorWindow.GetWindowWithRect<T>(Rect)EditorWindow.Close()EditorWindow.Repaint()EditorWindow.rootVisualElementEditorWindow.autoRepaintOnSceneChangeEditorWindow.maximizedEditorWindow.focusedWindowEditorWindow.mouseOverWindowEditorWindow.minSizeEditorWindow.maxSizeEditorWindow.titleEditorWindow.titleContentEditorWindow.depthBufferBitsEditorWindow.antiAliasEditorWindow.positionObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Remarks
The popup is displayed using ShowAuxWindow().
Methods
- Show(string, string[], Action<int>)
Shows a selector as a auxiliary window.