Table of Contents

Class GLDebug

Namespace
Gamelogic.Extensions
Assembly
Gamelogic.Extensions.dll

Class that contains methods useful for debugging. All methods are only compiled if the DEBUG symbol is defined.

public static class GLDebug
Inheritance
GLDebug
Inherited Members

Methods

Assert(bool, string, Object)

Checks whether the condition is true, and logs an error message if it is not (only in DEBUG builds).

Log(object, Object)

Logs a message to the Unity console (only in DEBUG builds).

Log(string, object, Object)

Logs a prefixed message to the Unity console (only in DEBUG builds).

LogError(object, Object)

Logs an error message to the Unity console (only in DEBUG builds).

LogError(string, object, Object)

Logs a prefixed error message to the Unity console (only in DEBUG builds).

LogWarning(object, Object)

Logs a warning message to the Unity console (only in DEBUG builds).

LogWarning(string, object, Object)

Logs a prefixed warning message to the Unity console (only in DEBUG builds).