Table of Contents

Method DestroyUniversal

Namespace
Gamelogic.Extensions
Assembly
Gamelogic.Extensions.dll

DestroyUniversal(Object)

Destroys given object using either Object.Destroy, or Object.DestroyImmediate, depending on whether Application.isPlaying is true or not. This is useful when writing methods that is used by both editor tools and the game itself.

[Version(2, 5, 0)]
public static void DestroyUniversal(Object obj)

Parameters

obj Object

The object to destroy.