Table of Contents

Enum LifeCycleEvent

Namespace
Gamelogic.Extensions
Assembly
Gamelogic.Extensions.dll

Flags for Unity lifecycle events.

[Flags]
public enum LifeCycleEvent
Extension Methods

Fields

Awake = 1
FixedUpdate = 32
LateUpdate = 16
None = 0
OnDestroy = 128
OnDisable = 64
OnEnable = 2
Start = 4
Update = 8
UserDefined = 256

Remarks

Use this to specify what events logic should execute in. This is useful when you want this to be configurable in the inspector. IfMatchesExecute(LifeCycleEvent, LifeCycleEvent, Action) for an example.

See Also