Table of Contents

Class ObservedValue<T>

Namespace
Gamelogic.Extensions
Assembly
Gamelogic.Extensions.dll

Wraps a variable in a class that triggers an event if the value changes. This is useful when values can be meaningfully compared using Equals, and when the variable changes infrequently in comparison to the number of times it is updated.

public class ObservedValue<T>

Type Parameters

T

The type of the value you want to observe

Inheritance
ObservedValue<T>
Inherited Members
Extension Methods

Remarks

This is a typical use case:

ObservedValue<bool> showWindow;
public void Start()
{
	show = new ObservedValue(false);
	show.OnValueChanged += ShowHideWindow;
}
public void OnGUI()
{
	showWindow.Value = GUILayout.Toggle("Show Window", showWindow.Value);
}

public void ShowHideWindow()
{
	window.gameObject.SetActive(showWindow.Value);
}</code></pre>

Constructors

ObservedValue(T)

Properties

Value

Methods

SetSilently(T)

Sets the value without notification.

Events

OnValueChange

Subscribe to this event to get notified when the value changes.