Table of Contents

Method Perp

Namespace
Gamelogic.Extensions
Assembly
Gamelogic.Extensions.dll

Perp(Vector2)

Returns the vector rotated 90 degrees counter-clockwise.

public static Vector2 Perp(this Vector2 vector)

Parameters

vector Vector2

The vector to rotate.

Returns

Vector2

The vector rotated 90 degrees counter-clockwise.

Remarks

The returned vector is always perpendicular to the given vector.

The perp dot product can be calculated using this: var perpDotProduct = Vector2.Dot(v1.Perp(), v2);