Table of Contents

Namespace Gamelogic.Fx.CrossHatching.URP.PostProcessing.Effects

Classes

GLConvexHullHatchRendererFeature

A post-process that maps each pixel's color toward a set of primary colors but modulates the projection with a hatching texture.

GLMixboxConvexHullHatchRendererFeature

A post-process that uses a hatching texture to project colors through a convex-hull palette, then blends them with Mixbox for more natural, ink-like color mixing. See ../cross-hatching/docs/effects-reference-crosshatching.html#mixbox-convex-hull-hatch

GLSimpleHatchRendererFeature

A post-process that adds layered cross-hatching based on brightness: dark areas get more rotated hatch layers, while bright areas stay mostly clear. See ../cross-hatching/docs/effects-reference-crosshatching.html#simple-hatch