Class GLSimpleHatchRendererFeature
- Namespace
- Gamelogic.Fx.CrossHatching.URP.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.CrossHatching.URP.dll
A post-process that adds layered cross-hatching based on brightness: dark areas get more rotated hatch layers, while bright areas stay mostly clear. See ../cross-hatching/docs/effects-reference-crosshatching.html#simple-hatch
[HelpURL("https://www.gamelogic.co.za/documentation/fx/cross-hatching/docs/effects-reference-crosshatching.html#simple-hatch")]
[Version(1, 0, 0)]
public sealed class GLSimpleHatchRendererFeature : PostProcessRendererFeature<SimpleHatchProperties>, IDisposable
- Inheritance
-
ScriptableRendererFeatureGLSimpleHatchRendererFeature
- Implements
- Inherited Members
-
ScriptableRendererFeature.isActiveScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)ScriptableRendererFeature.Dispose()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags