Table of Contents

Class GLSimpleHatchRendererFeature

Namespace
Gamelogic.Fx.CrossHatching.URP.PostProcessing.Effects
Assembly
Gamelogic.Fx.CrossHatching.URP.dll

A post-process that adds layered cross-hatching based on brightness: dark areas get more rotated hatch layers, while bright areas stay mostly clear. See ../cross-hatching/docs/effects-reference-crosshatching.html#simple-hatch

[HelpURL("https://www.gamelogic.co.za/documentation/fx/cross-hatching/docs/effects-reference-crosshatching.html#simple-hatch")]
[Version(1, 0, 0)]
public sealed class GLSimpleHatchRendererFeature : PostProcessRendererFeature<SimpleHatchProperties>, IDisposable
Inheritance
ScriptableRendererFeature
GLSimpleHatchRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.isActive
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags