Table of Contents

Namespace Gamelogic.Fx.Dithering

Classes

DitherMatrixPresets

Contains preset dither matrices.

FundamentalRegion

A dither bias matrix whose valid entries are shaped by a parallelogram in a lattice.

FundamentalRegionRGB

Three FundamentalRegion instances — one per color channel — plus a shared "all-channels" region, with a Locked flag that determines which regions are active.

GridTypeFieldAttribute

Applied to a FundamentalRegion or FundamentalRegionRGB field to enable grid-type-aware editor UI: row indentation (half-cell stagger per row) and Z± shift buttons when the active grid type is Hex.

HexFundamentalRegionPresets

Contains preset fundamental regions for the hex dither bias system.

HexUtils

Utility functions for hex grid coordinate conversions.

RectFundamentalRegionPresets

Contains preset fundamental regions for the rect dither bias system.