Table of Contents

Interface IShaderFeatureKeyword

Namespace
Gamelogic.Fx
Assembly
Gamelogic.Fx.dll

A serialized field type that drives one or more shader_feature keywords. Implementing this lets GetActiveShaderFeatureKeywords() discover the field via reflection instead of each Properties class listing it by hand.

public interface IShaderFeatureKeyword

Properties

ActiveKeywords

The shader_feature keywords currently active, given this field's current value.

IEnumerable<string> ActiveKeywords { get; }

Property Value

IEnumerable<string>