Namespace Gamelogic.Fx
Classes
- FloatMatrix
A serializable data-driven dither matrix. Stores an array of normalized float values along with matrix dimensions.
- Keyword
Represents a shader keyword, and whether it is present or not.
- KeywordSet
Represents a set of mutually exclusive keywords of a shader.
- MaterialExtensions
Provides extension methods for configuring materials used by Gamelogic Fx effects. These helpers simplify setting keyword collections, texture tiling, color lists, and kernel parameters in a consistent and centralized way.
- MatrixArray
Represents a two-dimensional matrix stored internally as a flat float array. The matrix layout and interpretation are controlled by the dimensions field.
- RequiresMixboxAttribute
Used to flag components that need Mixbox to work.
Interfaces
- IFloatMatrix
Represents a read-only view of a two-dimensional matrix of float values.
Enums
- OutlineSource
Ways to select the source for outline edge detection.