Table of Contents

Enum CameraScope

Namespace
Gamelogic.Fx.URP
Assembly
Gamelogic.Fx.URP.dll

Specifies which cameras in a stack a render pass should execute on in a stack.

public enum CameraScope

Fields

All = 2

Executes on every camera in the stack.

Base = 0

Executes only on the base camera.

Custom = 3

Executes on cameras matching a user-supplied predicate. Assign CustomCameraScopePredicate on the renderer feature to provide the predicate. If no predicate is assigned, the feature will not execute on any camera.

Final = 1

Executes only on the camera that resolves the final output. This is the last overlay camera, or the base camera if there are no overlays.