Table of Contents

Class GLMixboxConvexHullMapRendererFeature

Namespace
Gamelogic.Fx.URP.PostProcessing.Effects
Assembly
Gamelogic.Fx.URP.dll

A post process that pushes each pixel’s color toward chosen primaries using convex-hull projection, but blends them with Mixbox for more natural, smoother color transitions than normal interpolation. See ../common/docs/effects-reference-common.html#mixbox-convex-hull-map.

[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#mixbox-convex-hull-map")]
[Version(1, 0, 0)]
public sealed class GLMixboxConvexHullMapRendererFeature : PostProcessRendererFeature<MixboxConvexHullMapProperties>, IDisposable
Inheritance
ScriptableRendererFeature
GLMixboxConvexHullMapRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.isActive
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags