Class GLTriToneMapRendererFeature
- Namespace
- Gamelogic.Fx.URP.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.URP.dll
Maps the image’s tones to three colors (low, mid, and high) based on lightness, smoothly blending between them using inverse linear interpolation. See ../common/docs/effects-reference-common.html#tri-tone-map.
[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#tri-tone-map")]
public sealed class GLTriToneMapRendererFeature : PostProcessRendererFeature<TriToneMapProperties>, IDisposable
- Inheritance
-
ScriptableRendererFeatureGLTriToneMapRendererFeature
- Implements
- Inherited Members
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ScriptableRendererFeature.isActiveScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)ScriptableRendererFeature.Dispose()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags