Table of Contents

Class GLTriToneMapRendererFeature

Namespace
Gamelogic.Fx.URP.PostProcessing.Effects
Assembly
Gamelogic.Fx.URP.dll

Maps the image’s tones to three colors (low, mid, and high) based on lightness, smoothly blending between them using inverse linear interpolation. See ../common/docs/effects-reference-common.html#tri-tone-map.

[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#tri-tone-map")]
public sealed class GLTriToneMapRendererFeature : PostProcessRendererFeature<TriToneMapProperties>, IDisposable
Inheritance
ScriptableRendererFeature
GLTriToneMapRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.isActive
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags