Gamelogic Fx Cross-hatching
Version 2.0.1

Gamelogic Fx Cross-hatching provides a collection of shaders for producing cross-hatching effects in Unity. This can be used to create stylized rendering resembling drawings with pencils, crayons, pastels, markers, or pen.
Samples
The package includes a sample scene demonstrating the various cross-hatching effects and their settings. You can import samples via the Package Manager window in Unity. Make sure you open the scene in the folder that corresponds to the rendering pipeline you are using.
Included Shaders
Post-effect shaders
Create full-screen cross-hatching using the Built-in Render Pipeline or URP.
- 📘 How to use post effects.
- 📘 How to use map renderers.
- Cross-hatching Post Effects Reference for details on each effect.
- Cross-hatching Tips for best practices and recommendations.
Pipeline Support
This package supports both:
- Built-in Render Pipeline Complete
- Universal Render Pipeline (URP) ⚠️ Does not work with RenderGraph
Most settings are identical in both pipelines. Differences are documented in the 📘 How-to guide.
Additional Tools Included (Gamelogic Fx)
The package also ships with Gamelogic Fx, which provides reusable utilities for effect development:
- Texture Generation Tools: generate gradients, noise, patterns, LUTs, and more.
- Post Effect Framework: lightweight base classes for building custom post effects.
- Common Shaders: shared building blocks used across effects.
- Common Map Renderers: base classes for rendering procedural maps.