Dither Grid Bias Texture Generator
The Dither Grid Bias Texture Generator is one of the texture generation editor tools that bakes the bias pattern of a Dither Grid Bias effect to a texture, suitable for use in Dither Texture Bias.
Open it via:
Gamelogic → Tools → Texture Generation → Dither Grid Bias Texture Generator
Overview
The tool renders the grid bias pattern — hex or rectangular — through the Dither Grid Bias shader using the
TOOL_SHOW_BIAS visualization mode, then reads the result back as a RGBA32 texture. The output captures the
normalized per-channel bias values for each cell in the fundamental region, tiled to fill the requested resolution.
The saved texture can be used directly in the Dither Texture Bias post-effect or object shader as a drop-in pattern, giving you the performance characteristics of texture-based dithering with patterns authored in the grid bias workflow.
Controls
| Control | Description |
|---|---|
| Fundamental Region | Per-channel (R, G, B) matrix layout for the hex or rectangular grid. Matches the corresponding field in the Dither Grid Bias effect Inspector. |
| Pixel Size | Controls how large each fundamental region cell appears in the baked texture, in pixels. |
How It Works
- Configure the Fundamental Region (grid type and per-channel matrices).
- Set the Pixel Size to match the cell size you intend to use at runtime.
- Review the Preview (updates automatically).
- Click Save Texture to export the pattern as a PNG.
Tip
To design a pattern interactively before baking it, use the Dither Grid Bias Designer. Once you are happy with the result, open this tool and re-enter the same matrix values to export a texture.
Note
The texture produced here encodes bias values, not final quantized colors. Use it as the Dither Pattern input in the Dither Texture Bias effect, not as a color lookup table.