Dither Texture Bias
Turns the image into a dithered version using a user-provided texture pattern. The texture’s values act as a bias added to the image before quantization, producing a stylized dither effect. Use this effect when you want full artistic control over the pattern (Bayer, blue noise, etc.).
The alpha channel is not changed by this effect.
Important
See also Dithering Tips
| 🔑 | Property | Range | Description | ||
|---|---|---|---|---|---|
| Dither Pattern | 🖼️ | The texture used as the dither pattern. Its RGB channels act as a per-pixel bias. | |||
| Mip Map Bias | [0, 2] | Bias applied to the mip level when sampling the dither pattern texture. Higher values select coarser mips, softening the pattern at a distance. | |||
| Dither Amount Min | [-1, 1] | The minimum value added to each channel based on the pattern. | |||
| Dither Amount Max | [-1, 1] | The maximum value added to each channel based on the pattern. | |||
| Level Count | [1, ∞)³ | The number of quantization levels for R, G, and B. Higher values retain more color detail. | |||
| Smoothness | [0, 1] | Controls how soft the transitions between quantization steps are. | |||
| 🔑 | Use UV Map | true / false | Enables UV-map–driven sampling of the dither pattern instead of screen-space UVs. | ||
| UV Map | 🖼️ | UV map texture used to drive pattern sampling when Use UV Map is enabled. | |||
| 🔑 | Use Depth Compensation | true / false | If enabled, compensates for depth when using a UV map so the pattern appears the same scale at different distances. Blends between adjacent depth bands to reduce popping and discontinuities. |
Tip
- A neutral pattern (flat gray) produces no dithering.
- Bayer, blue noise, and photographic film-style patterns give very different looks.
- When using high smoothness values, subtle dithering patterns can act as a film-grain-like texture.
- You can render out a UV Map with the
UV Map Rendererfor the built-in pipeline, or the corresponding renderer feature for URP. There are more options for managing the scale.

Hard quantization with strong dithering.

Soft quantization with smoothness applied.