Table of Contents

Class MapRenderer<TMapProperties>

Namespace
Gamelogic.Fx.BuiltIn.Mapping
Assembly
Gamelogic.Fx.BuiltIn.dll

Renders maps using a command buffer and a dedicated camera.

[ExecuteInEditMode]
public class MapRenderer<TMapProperties> : MapRenderer where TMapProperties : MapProperties, new()

Type Parameters

TMapProperties

The type of map properties used to configure the map rendering.

Inheritance
GLMonoBehaviour
MapRenderer<TMapProperties>
Derived
Inherited Members
GLMonoBehaviour.FindObjectsOfInterface<TInterface>()
GLMonoBehaviour.FindRequiredObjectOfType<T>()
GLMonoBehaviour.GetRequiredComponent<T>()
GLMonoBehaviour.GetRequiredComponentInChildren<T>()
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Remarks

A map encodes scene information in a texture that can be used by post effects.

To use a map renderer (a concrete subclass of this generic class):

  1. Add the component to a GameObject in your scene.
  2. Configure the properties.

To render your own type of map:

  1. Create a shader that can render the information you need.
  2. (Optional) Create a background shader to render the background of the map.
  3. Create a new class inheriting from MapProperties, that sets up the material properties for your shader (and background shader if needed).
  4. Create extend from MapRenderer<TMapProperties> class using your new MapProperties type as the generic parameter. Generally the class can be empty (a concrete type is needed to show up in the inspector).

Methods

RefreshRendererList()

Updates the list of renderers to be drawn.

public void RefreshRendererList()

Remarks

This can potentially be slow, so be careful calling it each frame.