Table of Contents

Enum ProceduralMaskedPostProcessRunner.MaskShape

Namespace
Gamelogic.Fx.BuiltIn.PostProcessing
Assembly
Gamelogic.Fx.BuiltIn.dll

Determines which procedural shape is used to compute the mask.

public enum ProceduralMaskedPostProcessRunner.MaskShape

Fields

Ellipse = 1

An ellipse centred at center with the given radii.

HalfPlane = 0

A half-plane: everything on one side of a line through center is masked.