Enum ProceduralMaskedPostProcessRunner.MaskShape
- Namespace
- Gamelogic.Fx.BuiltIn.PostProcessing
- Assembly
- Gamelogic.Fx.BuiltIn.dll
Determines which procedural shape is used to compute the mask.
public enum ProceduralMaskedPostProcessRunner.MaskShape
Fields
Ellipse = 1An ellipse centred at
centerwith the givenradii.HalfPlane = 0A half-plane: everything on one side of a line through
centeris masked.