Namespace Gamelogic.Fx.BuiltIn.PostProcessing
Classes
- MaskedPostProcessRunner
Runs all post-processes found in children of a given root on the Camera this script is attached to, but applies a mask and effect strength.
- PostProcess
The base class for all post process effects.
- PostProcessRunner
Runs all post-processes found in children of a given root on the Camera this script is attached to.
- PostProcess<TShaderProperties>
⭐ Contains basic functionality for a full screen post process effect.
- RequireDepthNormals
Add this script to a camera to ensure that it generates a depth normals texture. Only relevant when using the Built-in Render Pipeline.
- SeparablePostProcess
The base class for all separable post process effects.
- SeparablePostProcess<TShaderProperties>
Encapsulates a post process based on a separable filter, such as a box blur.
Interfaces
- IPostProcess
⭐ Interface for post process effects.
Enums
- Direction
Specifies the axis direction for a single pass of a separable post-process effect.