Table of Contents

Namespace Gamelogic.Fx.BuiltIn.PostProcessing

Classes

MaskedPostProcessRunner

Runs all post-processes found in children of a given root on the Camera this script is attached to, but applies a mask and effect strength.

PostProcess

The base class for all post process effects.

PostProcessRunner

Runs all post-processes found in children of a given root on the Camera this script is attached to.

PostProcess<TShaderProperties>

⭐ Contains basic functionality for a full screen post process effect.

RequireDepthNormals

Add this script to a camera to ensure that it generates a depth normals texture. Only relevant when using the Built-in Render Pipeline.

SeparablePostProcess

The base class for all separable post process effects.

SeparablePostProcess<TShaderProperties>

Encapsulates a post process based on a separable filter, such as a box blur.

Interfaces

IPostProcess

⭐ Interface for post process effects.

Enums

Direction

Specifies the axis direction for a single pass of a separable post-process effect.