Table of Contents

Class RequireDepthNormals

Namespace
Gamelogic.Fx.BuiltIn.PostProcessing
Assembly
Gamelogic.Fx.BuiltIn.dll

Add this script to a camera to ensure that it generates a depth normals texture. Only relevant when using the Built-in Render Pipeline.

[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public sealed class RequireDepthNormals : MonoBehaviour
Inheritance
RequireDepthNormals
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Remarks

This texture is used by some effects, such as SimpleOutlinePostProcess.

Methods

OnEnable()

public void OnEnable()