Class MixboxConvexHullHatchPostProcess
- Namespace
- Gamelogic.Fx.CrossHatching.BuiltIn.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.CrossHatching.BuiltIn.dll
A post-process that uses a hatching texture to project colors through a convex-hull palette, then blends them with Mixbox for more natural, ink-like color mixing.
[HelpURL("https://www.gamelogic.co.za/documentation/fx/cross-hatching/docs/effects-reference-crosshatching.html#mixbox-convex-hull-hatch")]
[Version(1, 0, 0)]
public sealed class MixboxConvexHullHatchPostProcess : PostProcess<MixboxConvexHullHatchProperties>, IPostProcess
- Inheritance
-
GLMonoBehaviourMixboxConvexHullHatchPostProcess
- Implements
- Inherited Members
-
GLMonoBehaviour.FindObjectsOfInterface<TInterface>()GLMonoBehaviour.FindRequiredObjectOfType<T>()GLMonoBehaviour.GetRequiredComponent<T>()GLMonoBehaviour.GetRequiredComponentInChildren<T>()MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags