Table of Contents

Class PostProcess

Namespace
Gamelogic.Fx.BuiltIn.PostProcessing
Assembly
Gamelogic.Fx.BuiltIn.dll

The base class for all post process effects.

public class PostProcess : GLMonoBehaviour
Inheritance
GLMonoBehaviour
PostProcess
Derived
PostProcess<TShaderProperties>
Inherited Members
GLMonoBehaviour.FindObjectsOfInterface<TInterface>()
GLMonoBehaviour.FindRequiredObjectOfType<T>()
GLMonoBehaviour.GetRequiredComponent<T>()
GLMonoBehaviour.GetRequiredComponentInChildren<T>()
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Remarks