Class PostProcess
- Namespace
- Gamelogic.Fx.BuiltIn.PostProcessing
- Assembly
- Gamelogic.Fx.BuiltIn.dll
The base class for all post process effects.
public abstract class PostProcess : GLMonoBehaviour
- Inheritance
-
GLMonoBehaviourPostProcess
- Derived
-
PostProcess<TShaderProperties>
- Inherited Members
-
GLMonoBehaviour.FindObjectsOfInterface<TInterface>()GLMonoBehaviour.FindRequiredObjectOfType<T>()GLMonoBehaviour.GetRequiredComponent<T>()GLMonoBehaviour.GetRequiredComponentInChildren<T>()MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.GetComponentIndex()Component.transformComponent.gameObjectComponent.tagObject.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.InstantiateAsync<T>(T, InstantiateParameters)Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Remarks
See PostProcess<TShaderProperties> or SeparablePostProcess<TShaderProperties> for more complete implementations.
Properties
BaseProperties
The shader properties for this post process, as the non-generic base type.
public abstract ShaderProperties BaseProperties { get; }
Property Value
Remarks
Lets editor tooling (for example the shader variant collector) work with any PostProcess<TShaderProperties> without needing a case per concrete effect type.