Table of Contents

Enum ToolMode

Namespace
Gamelogic.Fx.Dithering.PostProcessing.Effects
Assembly
Gamelogic.Fx.Dithering.dll

Controls which visualization the grid bias dither effect renders.

public enum ToolMode

Fields

Bias = 1

Raw bias values from the fundamental region matrix.

Index = 2

Grid colorIndex encoded across two channels: R = column (offsetX), G = row (offsetY), both normalized to [0, 1]. Each fundamental-region cell gets a unique (R, G) colour.

Normal = 0

Normal dithered output.