Enum NormalMapProperties.NormalEncoding
Specifies how normals are encoded into the map texture's color channels.
public enum NormalMapProperties.NormalEncoding
Fields
Hemispherical = 1The same as Spherical encoding, but normals are flipped if they point away from the vector (0,0,1).
Spherical = 0Normals are encoded to a color using the formula
(normal + (1,1,1)) / 2