Class BlendTextureProperties
- Namespace
- Gamelogic.Fx.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.dll
Shader properties for the blend-texture post-processing effect.
[Serializable]
public sealed class BlendTextureProperties : ShaderProperties
- Inheritance
-
BlendTextureProperties
- Inherited Members
Properties
Opacity
Overall opacity of the blended texture in the range [0, 1].
public float Opacity { get; set; }
Property Value
OverlayTexture
The texture to blend over the scene.
public Texture OverlayTexture { get; set; }
Property Value
OverlayTextureTilingOffset
The tiling offset of the overlay texture.
public Vector2 OverlayTextureTilingOffset { get; set; }
Property Value
OverlayTextureTilingScale
The tiling scale of the overlay texture.
public Vector2 OverlayTextureTilingScale { get; set; }
Property Value
ShaderName
Gets the name of the shader used by this property set.
public override string ShaderName { get; }
Property Value
Remarks
This name is passed to the internal shader lookup system when the properties are enabled. It should match the full shader path as defined in the shader file.
Methods
SetMaterialProperties(Material)
Applies all shader-related properties to the given material.
public override void SetMaterialProperties(Material effectMaterial)
Parameters
effectMaterialMaterial
Remarks
Subclasses should override this method and set all relevant shader uniforms (for example, floats, vectors, colors, textures, and keywords).