Table of Contents

Class PixelateProperties

Namespace
Gamelogic.Fx.PostProcessing.Effects
Assembly
Gamelogic.Fx.dll

Shader properties for the pixelate post-processing effect.

[Serializable]
public sealed class PixelateProperties : ShaderProperties
Inheritance
PixelateProperties
Inherited Members

Properties

PixelSize

Width and height of each rendered pixel block in screen pixels.

public Vector2 PixelSize { get; set; }

Property Value

Vector2

ShaderName

Gets the name of the shader used by this property set.

public override string ShaderName { get; }

Property Value

string

Remarks

This name is passed to the internal shader lookup system when the properties are enabled. It should match the full shader path as defined in the shader file.

Methods

SetMaterialProperties(Material)

Applies all shader-related properties to the given material.

public override void SetMaterialProperties(Material effectMaterial)

Parameters

effectMaterial Material

Remarks

Subclasses should override this method and set all relevant shader uniforms (for example, floats, vectors, colors, textures, and keywords).