Class PixelateProperties
- Namespace
- Gamelogic.Fx.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.dll
Shader properties for the pixelate post-processing effect.
[Serializable]
public sealed class PixelateProperties : ShaderProperties
- Inheritance
-
PixelateProperties
- Inherited Members
Properties
GridAngle
Gets or sets the rotation of the pixel grid in degrees.
public float GridAngle { get; set; }
Property Value
GridType
Gets or sets the cell geometry used for the pixel grid.
public GridType GridType { get; set; }
Property Value
PixelOffset
Gets or sets the offset of the pixel grid in screen pixels. Only used in rect mode.
public Vector2 PixelOffset { get; set; }
Property Value
PixelSize
Gets or sets the width and height of each rendered pixel block in screen pixels.
public Vector2 PixelSize { get; set; }
Property Value
ShaderName
Gets the name of the shader used by this property set.
public override string ShaderName { get; }
Property Value
Remarks
This name is passed to the internal shader lookup system when the properties are enabled. It should match the full shader path as defined in the shader file.
Methods
SetMaterialProperties(Material)
Applies all shader-related properties to the given material.
public override void SetMaterialProperties(Material effectMaterial)
Parameters
effectMaterialMaterial
Remarks
Subclasses should override this method and set all relevant shader uniforms (for example, floats, vectors, colors, textures, and keywords).
Do not call IncMaterialVersion() here. By the time this method is called the material has already been fetched, so any increment would take effect one frame late. Staleness checks belong in CheckMaterialVersion().