Class PowerMeanProperties
- Namespace
- Gamelogic.Fx.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.dll
Shader properties for the power-mean (generalized mean) post-processing effect.
[Serializable]
public sealed class PowerMeanProperties : SeparableShaderProperties
- Inheritance
-
PowerMeanProperties
- Inherited Members
Properties
Power
The power to use in the power mean calculation.
public float Power { get; set; }
Property Value
ShaderName
Gets the name of the shader used by this property set.
public override string ShaderName { get; }
Property Value
Remarks
This name is passed to the internal shader lookup system when the properties are enabled. It should match the full shader path as defined in the shader file.
Methods
SetMaterialProperties(Material)
Applies all shader-related properties to the given material.
public override void SetMaterialProperties(Material effectMaterial)
Parameters
effectMaterialMaterial
Remarks
Subclasses should override this method and set all relevant shader uniforms (for example, floats, vectors, colors, textures, and keywords).
Do not call IncMaterialVersion() here. By the time this method is called the material has already been fetched, so any increment would take effect one frame late. Staleness checks belong in CheckMaterialVersion().