Table of Contents

Class PowerMeanProperties

Namespace
Gamelogic.Fx.PostProcessing.Effects
Assembly
Gamelogic.Fx.dll

Shader properties for the power-mean (generalized mean) post-processing effect.

[Serializable]
public sealed class PowerMeanProperties : SeparableShaderProperties
Inheritance
PowerMeanProperties
Inherited Members

Properties

Power

The power to use in the power mean calculation.

public float Power { get; set; }

Property Value

float

ShaderName

Gets the name of the shader used by this property set.

public override string ShaderName { get; }

Property Value

string

Remarks

This name is passed to the internal shader lookup system when the properties are enabled. It should match the full shader path as defined in the shader file.

Methods

SetMaterialProperties(Material)

Applies all shader-related properties to the given material.

public override void SetMaterialProperties(Material effectMaterial)

Parameters

effectMaterial Material

Remarks

Subclasses should override this method and set all relevant shader uniforms (for example, floats, vectors, colors, textures, and keywords).