Class QuadToneMapProperties
- Namespace
- Gamelogic.Fx.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.dll
Shader properties for the quad-tone map post-processing effect.
[Serializable]
public sealed class QuadToneMapProperties : ShaderProperties
- Inheritance
-
QuadToneMapProperties
- Inherited Members
Properties
HighColor
Color used for values above Mid1Value.
public Color HighColor { get; set; }
Property Value
HighValue
Upper threshold for lightness.
public float HighValue { get; set; }
Property Value
LowColor
Color used for values below LowValue.
public Color LowColor { get; set; }
Property Value
LowValue
Lower threshold for lightness.
public float LowValue { get; set; }
Property Value
Mid0Color
Color used for the first mid range (between LowValue and Mid0Value).
public Color Mid0Color { get; set; }
Property Value
Mid0Value
Threshold separating low and mid0 regions.
public float Mid0Value { get; set; }
Property Value
Mid1Color
Color used for the second mid range (between Mid0Value and Mid1Value).
public Color Mid1Color { get; set; }
Property Value
Mid1Value
Threshold separating mid0 and mid1 regions.
public float Mid1Value { get; set; }
Property Value
ShaderName
Gets the name of the shader used by this property set.
public override string ShaderName { get; }
Property Value
Remarks
This name is passed to the internal shader lookup system when the properties are enabled. It should match the full shader path as defined in the shader file.
Methods
SetMaterialProperties(Material)
Applies all shader-related properties to the given material.
public override void SetMaterialProperties(Material effectMaterial)
Parameters
effectMaterialMaterial
Remarks
Subclasses should override this method and set all relevant shader uniforms (for example, floats, vectors, colors, textures, and keywords).