Table of Contents

Class QuantizeProperties

Namespace
Gamelogic.Fx.PostProcessing.Effects
Assembly
Gamelogic.Fx.dll

Shader properties for the quantize post-processing effect.

[Serializable]
public sealed class QuantizeProperties : ShaderProperties
Inheritance
QuantizeProperties
Inherited Members

Properties

Levels

Number of quantization levels per RGB channel.

public int3 Levels { get; set; }

Property Value

int3

ShaderName

Gets the name of the shader used by this property set.

public override string ShaderName { get; }

Property Value

string

Remarks

This name is passed to the internal shader lookup system when the properties are enabled. It should match the full shader path as defined in the shader file.

Smoothness

Smoothing between quantized bands in the range [0, 1].

public float Smoothness { get; set; }

Property Value

float

Remarks

0 produces sharp discrete steps; 1 produces a fully smooth gradient.

Methods

SetMaterialProperties(Material)

Applies all shader-related properties to the given material.

public override void SetMaterialProperties(Material effectMaterial)

Parameters

effectMaterial Material

Remarks

Subclasses should override this method and set all relevant shader uniforms (for example, floats, vectors, colors, textures, and keywords).