Class MapPass
The pass used to render maps. See GLMapRendererFeature<TMapProperties>.
public sealed class MapPass : ScriptableRenderPass
- Inheritance
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ScriptableRenderPassMapPass
- Inherited Members
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ScriptableRenderPass.renderPassEventScriptableRenderPass.colorAttachmentsScriptableRenderPass.colorAttachmentScriptableRenderPass.depthAttachmentScriptableRenderPass.colorStoreActionsScriptableRenderPass.depthStoreActionScriptableRenderPass.inputScriptableRenderPass.clearFlagScriptableRenderPass.clearColorScriptableRenderPass.ConfigureInput(ScriptableRenderPassInput)ScriptableRenderPass.ConfigureColorStoreActions(RenderBufferStoreAction[])ScriptableRenderPass.ConfigureDepthStoreAction(RenderBufferStoreAction)ScriptableRenderPass.ResetTarget()ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier, RenderTargetIdentifier)ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier[], RenderTargetIdentifier)ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier[])ScriptableRenderPass.ConfigureClear(ClearFlag, Color)ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)ScriptableRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)ScriptableRenderPass.OnCameraCleanup(CommandBuffer)ScriptableRenderPass.OnFinishCameraStackRendering(CommandBuffer)ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, ref RenderingData, SortingCriteria)
Constructors
MapPass(MapProperties)
Initializes a new instance of the MapPass class.
public MapPass(MapProperties mapProperties)
Parameters
mapPropertiesMapPropertiesThe map properties used to configure the map rendering.
Methods
Execute(ScriptableRenderContext, ref RenderingData)
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
contextScriptableRenderContextUse this render context to issue any draw commands during execution
renderingDataRenderingDataCurrent rendering state information