Table of Contents

Class GLNormalMapRenderer

Namespace
Gamelogic.Fx.URP.Mapping.Maps
Assembly
Gamelogic.Fx.URP.dll

Feature for rendering a normal map of the scene. See ../common/docs/map-renderers-reference-common.html#normal-map.

[Obsolete("Use GLNormalMapRendererFeature instead.")]
[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/map-renderers-reference-common.html#normal-map")]
public sealed class GLNormalMapRenderer : GLMapRendererFeature<NormalMapProperties>, IDisposable
Inheritance
ScriptableRendererFeature
GLNormalMapRenderer
Implements
Inherited Members
ScriptableRendererFeature.isActive
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags