Class GLBlendTextureRendererFeature
- Namespace
- Gamelogic.Fx.URP.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.URP.dll
A post process that blends a texture over the scene at a configurable opacity. See ../common/docs/effects-reference-common.html#blend-texture.
[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#blend-texture")]
public sealed class GLBlendTextureRendererFeature : PostProcessRendererFeature<BlendTextureProperties>, IDisposable
- Inheritance
-
ScriptableRendererFeatureGLBlendTextureRendererFeature
- Implements
- Inherited Members
-
ScriptableRendererFeature.isActiveScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)ScriptableRendererFeature.Dispose()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags