Table of Contents

Class GLMaxRendererFeature

Namespace
Gamelogic.Fx.URP.PostProcessing.Effects
Assembly
Gamelogic.Fx.URP.dll

A post process that replaces each pixel with the maximum color value found in its neighborhood. See ../common/docs/effects-reference-common.html#max-filter.

[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#max-filter")]
public sealed class GLMaxRendererFeature : SeparableRendererFeature<MaxProperties>, IDisposable
Inheritance
ScriptableRendererFeature
GLMaxRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.isActive
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags