Table of Contents

Class GLPixelateRendererFeature

Namespace
Gamelogic.Fx.URP.PostProcessing.Effects
Assembly
Gamelogic.Fx.URP.dll

A post process that applies a pixelation effect to the image by sampling blocks of pixels instead of individual texels. See ../common/docs/effects-reference-common.html#pixelate.

[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#pixelate")]
public sealed class GLPixelateRendererFeature : PostProcessRendererFeature<PixelateProperties>, IDisposable
Inheritance
ScriptableRendererFeature
GLPixelateRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.isActive
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags