Table of Contents

Class SingletonSpawner<T>

Namespace
Gamelogic.Extensions
Assembly
Gamelogic.Extensions.dll
[Version(3, 0, 0)]
public class SingletonSpawner<T> : GLMonoBehaviour where T : MonoBehaviour

Type Parameters

T
Inheritance
SingletonSpawner<T>
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponents<T>()
Component.gameObject
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.ToString()
Object.hideFlags
Extension Methods

Methods

Awake()