Class SingletonSpawner<T>
- Namespace
- Gamelogic.Extensions
- Assembly
- Gamelogic.Extensions.dll
[Version(3, 0, 0)]
public class SingletonSpawner<T> : GLMonoBehaviour where T : MonoBehaviour
Type Parameters
T
- Inheritance
-
SingletonSpawner<T>
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponents<T>()Component.gameObjectObject.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.ToString()Object.hideFlags
- Extension Methods