Class MixboxConvexHullMapPostProcess
- Namespace
- Gamelogic.Fx.BuiltIn.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.BuiltIn.dll
A post process that pushes each pixel’s color toward chosen primaries using convex-hull projection, but blends them with Mixbox for more natural, smoother color transitions than normal interpolation. See ../common/docs/effects-reference-common.html#mixbox-convex-hull-map.
[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#mixbox-convex-hull-map")]
[Version(1, 1, 0)]
public sealed class MixboxConvexHullMapPostProcess : PostProcess<MixboxConvexHullMapProperties>, IPostProcess
- Inheritance
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GLMonoBehaviourMixboxConvexHullMapPostProcess
- Implements
- Inherited Members
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GLMonoBehaviour.FindObjectsOfInterface<TInterface>()GLMonoBehaviour.FindRequiredObjectOfType<T>()GLMonoBehaviour.GetRequiredComponent<T>()GLMonoBehaviour.GetRequiredComponentInChildren<T>()MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags