Class SeparablePostProcess
- Namespace
- Gamelogic.Fx.BuiltIn.PostProcessing
- Assembly
- Gamelogic.Fx.BuiltIn.dll
The base class for all separable post process effects.
public class SeparablePostProcess : PostProcess
- Inheritance
-
GLMonoBehaviourSeparablePostProcess
- Derived
-
SeparablePostProcess<TShaderProperties>
- Inherited Members
-
GLMonoBehaviour.FindObjectsOfInterface<TInterface>()GLMonoBehaviour.FindRequiredObjectOfType<T>()GLMonoBehaviour.GetRequiredComponent<T>()GLMonoBehaviour.GetRequiredComponentInChildren<T>()MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Remarks
See SeparablePostProcess<TShaderProperties> for a more complete implementation.
Fields
DirectionID
protected static readonly int DirectionID
Field Value
Horizontal
protected static readonly Vector2 Horizontal
Field Value
Vertical
protected static readonly Vector2 Vertical