Table of Contents

Class GLDitherMatrixBiasRendererFeature

Namespace
Gamelogic.Fx.Dithering.URP
Assembly
Gamelogic.Fx.Dithering.URP.dll

A post process that applies a data-driven dither matrix. See ../dithering/docs/effects-reference-dithering.html#dither-matrix-bias

[HelpURL("https://www.gamelogic.co.za/documentation/fx/dithering/docs/effects-reference-dithering.html#dither-matrix-bias")]
public sealed class GLDitherMatrixBiasRendererFeature : PostProcessRendererFeature<DitherMatrixBiasProperties>, IDisposable
Inheritance
ScriptableRendererFeature
GLDitherMatrixBiasRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.isActive
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags