Class GLDitherMatrixBiasRendererFeature
A post process that applies a data-driven dither matrix. See ../dithering/docs/effects-reference-dithering.html#dither-matrix-bias
[HelpURL("https://www.gamelogic.co.za/documentation/fx/dithering/docs/effects-reference-dithering.html#dither-matrix-bias")]
public sealed class GLDitherMatrixBiasRendererFeature : PostProcessRendererFeature<DitherMatrixBiasProperties>, IDisposable
- Inheritance
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ScriptableRendererFeatureGLDitherMatrixBiasRendererFeature
- Implements
- Inherited Members
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ScriptableRendererFeature.isActiveScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)ScriptableRendererFeature.Dispose()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.InstantiateAsync<T>(T, InstantiateParameters)Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags