Table of Contents

Class GLDitherTextureBiasRendererFeature

Namespace
Gamelogic.Fx.Dithering.URP
Assembly
Gamelogic.Fx.Dithering.URP.dll

Post process effect that applies quantization with a dither texture bias pattern. See ../dithering/docs/effects-reference-dithering.html#dither-texture-bias

[HelpURL("https://www.gamelogic.co.za/documentation/fx/dithering/docs/effects-reference-dithering.html#dither-texture-bias")]
public sealed class GLDitherTextureBiasRendererFeature : PostProcessRendererFeature<DitherTextureBiasProperties>, IDisposable
Inheritance
ScriptableRendererFeature
GLDitherTextureBiasRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.isActive
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags