Class GLPowerMeanRendererFeature
- Namespace
- Gamelogic.Fx.URP.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.URP.dll
A post process that blurs the image by computing a power mean (p-norm mean) of neighboring pixels. See ../common/docs/effects-reference-common.html#power-mean.
[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#power-mean")]
public sealed class GLPowerMeanRendererFeature : SeparableRendererFeature<PowerMeanProperties>, IDisposable
- Inheritance
-
ScriptableRendererFeatureGLPowerMeanRendererFeature
- Implements
- Inherited Members
-
SeparableRendererFeature<PowerMeanProperties>.AddRenderPasses(ScriptableRenderer, ref RenderingData)ScriptableRendererFeature.isActiveScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)ScriptableRendererFeature.Dispose()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags