Table of Contents

Gamelogic Fx Dithering

Version 2.0.1

Gamelogic Fx Dithering provides a collection of shaders for producing dithering effects in Unity.
Dithering is useful for simulating smooth gradients, transparent transitions, or stylized rendering.

In the past dithering was a way to get more color depth out of limited displays, but in modern games it is often used as a stylistic choice.

Samples

The package includes a sample scene demonstrating the various dithering effects and their settings. You can import samples via the Package Manager window in Unity. Make sure you open the scene in the folder that corresponds to the rendering pipeline you are using.

Included Shaders

Post-effect shaders

Create full-screen dithering using the Built-in Render Pipeline or URP.

Object shaders

Apply dithering directly to materials for alpha dithering.

Pipeline Support

This package supports both:

  • Built-in Render Pipeline Complete
  • Universal Render Pipeline (URP) ⚠️ Does not work with RenderGraph

Most settings are identical in both pipelines. Differences are documented in the 📘 How-to guides.

Additional Tools Included (Gamelogic Fx)

The package also ships with Gamelogic Fx, which provides reusable utilities for effect development: