Table of Contents

Class PixelatePostProcess

Namespace
Gamelogic.Fx.BuiltIn.PostProcessing.Effects
Assembly
Gamelogic.Fx.BuiltIn.dll

A post process that applies a pixelation effect to the image by sampling blocks of pixels instead of individual texels. See ../common/docs/effects-reference-common.html#pixelate.

[HelpURL("https://www.gamelogic.co.za/documentation/fx/common/docs/effects-reference-common.html#pixelate")]
public sealed class PixelatePostProcess : PostProcess<PixelateProperties>, IPostProcess
Inheritance
GLMonoBehaviour
PixelatePostProcess
Implements
Inherited Members
GLMonoBehaviour.FindObjectsOfInterface<TInterface>()
GLMonoBehaviour.FindRequiredObjectOfType<T>()
GLMonoBehaviour.GetRequiredComponent<T>()
GLMonoBehaviour.GetRequiredComponentInChildren<T>()
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags